Planned release: TBD
Character State
Profile-driven typed actor state with native events, persistence snapshots, Blueprint access, and editor runtime tools.
Catalog
Browse the studio’s tools by the kind of work they support. All products are in pre-release review; dates are TBD.
Actor state, interaction, inventories, and player-facing character systems.
Planned release: TBD
Profile-driven typed actor state with native events, persistence snapshots, Blueprint access, and editor runtime tools.
Planned release: TBD
Actor-based interaction discovery, focus, input, and validated semantic request dispatch.
Shared world state, spatial queries, probability, and simulation systems.
Planned release: TBD
Secure and deterministic probability streams, exact dice and probability analysis, persistence, diagnostics, and isolated Editor experiments.
Planned release: TBD
Baked semantic building topology and runtime spatial queries.
Planned release: TBD
Authoritative World State storage with typed definitions, atomic transactions, snapshots, rules, and bounded diagnostics.
Dialogue, quests, knowledge, relationships, skills, and inventory workflows.
Planned release: TBD
Data-driven actor inventories with deterministic storage, item pools, persistence, and optional integrations.
Planned release: TBD
Facts, evidence, beliefs, provenance, disclosure, persistence, and editor runtime tools.
Planned release: TBD
Directional relationship state between stable subjects with editor runtime tools and optional integrations.
Planned release: TBD
Actor Component skills with data-driven progression, modifiers, committed events, and persistence.
Planned release: TBD
Dialogue runtime and editor authoring with provider-backed checks, weighted selection, and typed interchange.
Planned release: TBD
Gameplay quest runtime with staged objective progress, events, timers, history, and persistence.
Player-facing presentation, camera, navigation, and focus coordination.
Planned release: TBD
Local Player-scoped presentation coordination with optional cross-Director integrations.
Planned release: TBD
Deterministic runtime camera rigs, transitions, obstruction handling, visibility ownership, and camera detection.
Blueprint authoring, diagnostics, Gameplay Tag workflows, and editor utilities.
Planned release: TBD
Editor tools for authoring and validating Blueprint Director source.
Planned release: TBD
Runtime diagnostic APIs and temporary Live Probe instrumentation with an editor runtime inspector.
Planned release: TBD
Gameplay Tag catalog, registry maintenance, inventory, and validation tools.
Persistence, typed messaging, and optional Director-to-Director integrations.
Planned release: TBD
Optional semantic integration foundation for WinLux Director products.
Planned release: TBD
Coordinated Unreal Engine save and load workflows with runtime and editor modules.
Planned release: TBD
Strict typed publisher-subscriber messaging with scoped routing, diagnostics, editor inspection, and tracing.